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1581. The WFD: - A new frontier in vehicle propulsion! - in Player Features and Ideas Discussion [original thread]
Making fun of the way I talk, eh? Hmph. Well, I'd sure welcome the gameplay change you describe, but I'm not convinced that we can get there from where we are. If you can work out the kinks, I'll eat my hat.
- by Reggie Stoneloader - at 2007.02.23 02:18:00
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1582. EVE Animated - in Player Features and Ideas Discussion [original thread]
I remember there was one of those animes with the big robots everywhere, where an image of the pilot was overlayed on top of the image of the jumbo mech thingie. I only saw about two minutes of one episode, but one 'bot had been badly damaged, an...
- by Reggie Stoneloader - at 2007.02.22 16:05:00
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1583. The WFD: - A new frontier in vehicle propulsion! - in Player Features and Ideas Discussion [original thread]
Originally by: Thor Xian Yeah, Jove forbid there is a fight without someone dying. Oh, don't be that way. A "Get out of fight free" card that can be played after engaging is a grief tactic waiting to happen. That's why WCS were nerfed, a...
- by Reggie Stoneloader - at 2007.02.22 07:49:00
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1584. Improvement of the private hangare - in Player Features and Ideas Discussion [original thread]
This idea gets a lot of support, because it's awesome. +1
- by Reggie Stoneloader - at 2007.02.21 21:17:00
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1585. T2 armor skills - in Player Features and Ideas Discussion [original thread]
Theoretically, T2 hardeners, like T2 EW modules, should be a cheaper, manufacturable, sustainable alternative to the rare, expensive faction modules. A T2 shield hardener is no match for Estamel's, and a T2 ECM is actually inferior to even the top...
- by Reggie Stoneloader - at 2007.02.21 21:15:00
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1586. Allow warp disruption of FIGHTERS! - in Player Features and Ideas Discussion [original thread]
Originally by: Chronus26 give me insurance on my fighters, then it'd be fair. You don't get insurance on T2 drones either, and those are neither cheap nor smart. Drones have a lot of advantages: Unlimited ammo, diverse damage types, no c...
- by Reggie Stoneloader - at 2007.02.21 21:12:00
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1587. Colors for the tactical overview - in Player Features and Ideas Discussion [original thread]
I like it. Replace the ships with arrows showing their heading, little lines showing who's targeting what and which target they're firing at, EW effects, race, ship class, signature radius, and even HP in the case of gang mates and locked targets....
- by Reggie Stoneloader - at 2007.02.21 14:17:00
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1588. [IDEA] Juggernauts - in Player Features and Ideas Discussion [original thread]
Yes, that sounds good. I'd rather not see them require more skillpoints than a Dread, though, and I agree that they shouldn't have fancy superpowers like Motherships and Titans enjoy. Just a straight up alternative, like the difference between a M...
- by Reggie Stoneloader - at 2007.02.21 02:26:00
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1589. Restaurant at the end of the universe - in Player Features and Ideas Discussion [original thread]
I'd settle for just having my camera drone stay outside.
- by Reggie Stoneloader - at 2007.02.21 02:24:00
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1590. DRED MINNG SET UP - in Player Features and Ideas Discussion [original thread]
I'm categorically against a mining setup that requires Battleship V and makes the entire mining barge tech tree obsolete. It's bad enough that a battleship can outmine a Retriever, having a dread that beats a Hulk would be intolerable. I'm all fo...
- by Reggie Stoneloader - at 2007.02.21 02:16:00
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1591. Salvanger - in Player Features and Ideas Discussion [original thread]
It's not a new kind of mining, nor is it a new kind of fighting, it's a new profession. It's technically a form of scanning, I guess. I'd like to see the salvager adjusted to use Astrometrics instead of Survey, so ships like the Probe and Buzzard...
- by Reggie Stoneloader - at 2007.02.20 20:43:00
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1592. [IDEA] Juggernauts - in Player Features and Ideas Discussion [original thread]
Eight turrets, more "battlefield damage", twice or thrice a Dread's HP? Either the lack of seige mode will make it inferior to a dread in terms of range, tracking, damage and tanking, or the many high slots and HP boost will make it superior to a ...
- by Reggie Stoneloader - at 2007.02.20 20:36:00
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1593. Scanning Still Needs Some Love - in Player Features and Ideas Discussion [original thread]
Edited by: Reggie Stoneloader on 20/02/2007 20:28:17 How about a manual aligning heuristic?If you can get within 5AU of it and find it on a 5AU directional scan, you can "warp to" it. The closer you are, the more precisely you scanned, the bet...
- by Reggie Stoneloader - at 2007.02.20 20:31:00
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1594. Major Pew-Pew! The Station Command is Calling for You!! - in Player Features and Ideas Discussion [original thread]
Edited by: Reggie Stoneloader on 20/02/2007 20:10:33 I think one guy should be able to run a whole POS worth of guns, but for outposts or conquerable stations, anchorable, permanent "battlestations" that can be accessed from within the station...
- by Reggie Stoneloader - at 2007.02.20 20:08:00
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1595. Change "launch drones" to "release drones" - in Player Features and Ideas Discussion [original thread]
Edited by: Reggie Stoneloader on 20/02/2007 19:52:27 I'm not convinced that's irony. Humor aside, drone control interfaces get a lot of bad press. Maybe a new system would be worthwhile.
- by Reggie Stoneloader - at 2007.02.20 19:55:00
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1596. The WFD: - A new frontier in vehicle propulsion! - in Player Features and Ideas Discussion [original thread]
Originally by: Marcus TheMartin So is it just to warp or go in a straight line somewhere. . . I just don't get what its uses are Either it's a way to jumpdrive in little ships, a way to set safespots without ever coming out of warp any...
- by Reggie Stoneloader - at 2007.02.20 19:54:00
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1597. [IDEA] Juggernauts - in Player Features and Ideas Discussion [original thread]
I don't get it. No seige mode, so they can't tank as hard as current dreads or match their damage output, but capital turrets, so they can't hit little ships with their main weapons. Why not just bring a carrier?
- by Reggie Stoneloader - at 2007.02.20 19:50:00
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1598. Allow warp disruption of FIGHTERS! - in Player Features and Ideas Discussion [original thread]
Originally by: jeNK Ceptors and AF's die quicker than fighters. Ceptors and AF's can't follow you in warp, either. Aye, and they can be scrambled. Heck, if a fighter has all those low slots and CPU for WCS, they oughta be fitting damage ...
- by Reggie Stoneloader - at 2007.02.20 15:51:00
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1599. To crack or not to crack? - in Player Features and Ideas Discussion [original thread]
Yeah, seriously, some hero (or ******e) should make the necessary adjustments to the filters to allow a common and 99% inocuous word to be used properly.
- by Reggie Stoneloader - at 2007.02.20 15:47:00
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1600. Damage display - in Player Features and Ideas Discussion [original thread]
Agreed, the constantly refreshing damage text is a distraction from the battle and it washes out warp scram notifications and other important pop-ups. Really, if you want to see the numbers, you can just check your log, but you absolutely need to...
- by Reggie Stoneloader - at 2007.02.20 15:45:00
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